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"Chris Huff" wrote:
> "Rune" wrote:
> > This is my latest attempt at making a
> > logo for POV-Ray. It's a simple logo
> > showing a sphere inside a box thing.
>
> I like it...
Glad you do!
> It is a nice logo, how does it hold up
> to smaller resolutions?
I'll post an icon size version...
> Oh, and how did you do the outline
> version? It looks like the output of the
> find_edges post process filter, but you
> would have had to compile your own
> version to use that...I am guessing a
> very high brilliance value?
I presume you meant a very low brilliance value?
A very low brilliance value wouldn't work because the whole half part of an
object would be lit, and thus you can't have a black line at both sides of
the object.
It's not a post-process filter either.
It's a contrast "filter" made inside POV-Ray.
The object itself is shaded by a light at the same location as the camera.
In front of the object I have a plane with color rgb 0.5 and transmit 100
and ambient 1 and diffuse 0. Well, not exactly. Because of an unwanted
"feature" in POV-Ray the actual method is slightly more complicated. You can
read more about it in povray.general in the thread "transmit > 1".
Unfortunately not many did reply to my questions there! :-(
Greetings,
Rune
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Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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